Simulated Physical Exercise Games in the Metaverse (SPEGM) for the Elderly: An Anticipated Perception on In-Game Human-Computer Interaction regarding Perceived Physical Risk. Immersive Media and User Experience, [S. l.], v. 1, p. 1–13, 2025. DOI: 10.65638/2978-8811.2025.01.01. Disponível em: https://jimmux.com/index.php/imue/article/view/2. Acesso em: 24 aug. 2026.