Current IssueVol 2 (2026)

Published February 12, 2026

Table of Contents

Articles

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AIM AND SCOPE:

Immersive Media and User Experience (IMUE) is a peer-reviewed, open-access journal that provides a platform for cutting-edge research at the intersection of immersive technologies, user experience design, and technological innovations in interdisciplinary settings.  IMUE aims to advance theoretical understanding, practical applications, and methodological developments in how immersive environments such as virtual reality (VR), augmented reality (AR), mixed reality (MR), and digital games (DG) impact user engagement, user experience, and digital interactions.

IMUE encourages submissions from a wide range of disciplines, including but not limited to Human-Computer Interaction (HCI), Innovative Technology, Digital Humanities, Design Thinking, Communication, and Creative Industries.  IMUE fosters a cross-disciplinary dialogue by welcoming both empirical studies and conceptual papers that explore how immersive media and technology are reshaping the way we design user experiences, engagement, and communicate.

Immersive media and user experience is published by Nexus Academic Press in Manchester, UK

Topics of interest include (but are not limited to):

  • UX/UI design in immersive and interactive environments (VR/AR/MR/SG)
  • Digital transformation in user experiences using XR technologies
  • Human-centered design and evaluation of immersive systems
  • Cognitive, affective, and behavioral impacts of immersive user experiences
  • Digital games and simulations for interdisciplinary practices
  • Digital humanities applications in extended reality
  • Design thinking methodologies in technology-enhanced user experience
  • Cross-cultural and ethical considerations in immersive media use
  • Virtual laboratories and remote collaboration platforms
  • AI in immersive environments

TARGET READERS:

IMUE publishes scholarly content for a multidisciplinary readers’ community interested in the design, development, evaluation, and societal impact of immersive technologies and interactive media including:

XR/VR/AR technology researchers

UX and HCI scholars

Educational technology researchers

Digital media and communication scholars

Industry professionals developing immersive applications

Researchers examining the social, psychological, and wellbeing impacts of immersive technologies

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