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  3. Vol. 1 (2025)

Vol. 1 (2025)

Published: 2025-12-22

Articles

  • Simulated Physical Exercise Games in the Metaverse (SPEGM) for the Elderly: An Anticipated Perception on In-Game Human-Computer Interaction regarding Perceived Physical Risk

    Lau Kung Wong (Author)
    1-13
    • PDF
  • Enhancing Architectural Heritage Engagement: A Comparative Study of a WebGL and Spatially-Aware AI-Guided Immersive Environment

    Ken Too Wing-Tak (Author)
    14-20
    • PDF
  • Five Design Patterns for Integrating Story Play’s Therapeutic Narrative Elements with Interactive Technology

    Liu Chang, Cassinelli Alvaro (Author)
    21-34
    • PDF
  • Enduring Immersion: Persuasiveness of Multidimensional Immersive Experience

    Kenny KN Chow (Author)
    35-50
    • PDF
  • Augmented Reality Integrated with Flexible Electronic Skin: Multi-Sensory Experience for Digital Inheritance of Hong Kong Yulan Festival Intangible Cultural Heritage

    Pingchuan Ke, Guiye Lin, Jingkun Zhou, Selina Ching Chan (Author)
    51-64
    • PDF
  • Are Consumers Ready to Shop in Immersive Shopping Environments (ISE)? A Pilot Study to Explore the Factors

    Lau Kung Wong (Author)
    65-78
    • PDF
  • From Arcade "Challengers" to Digital Athletes: A Narrative Review of the Evolving Esports Experience in Hong Kong

    Wong Ying-Kit (Author)
    79-90
    • PDF
  • Virtuality Does Not Exist: Perception at the Endpoint of VR

    Armin Grasnick (Author)
    91-96
    • PDF

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