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Vol. 1 (2025)
Vol. 1 (2025)
Published:
2025-12-22
Articles
Simulated Physical Exercise Games in the Metaverse (SPEGM) for the Elderly: An Anticipated Perception on In-Game Human-Computer Interaction regarding Perceived Physical Risk
Lau Kung Wong (Author)
1-13
PDF
Enhancing Architectural Heritage Engagement: A Comparative Study of a WebGL and Spatially-Aware AI-Guided Immersive Environment
Ken Too Wing-Tak (Author)
14-20
PDF
Five Design Patterns for Integrating Story Play’s Therapeutic Narrative Elements with Interactive Technology
Liu Chang, Cassinelli Alvaro (Author)
21-34
PDF
Enduring Immersion: Persuasiveness of Multidimensional Immersive Experience
Kenny KN Chow (Author)
35-50
PDF
Augmented Reality Integrated with Flexible Electronic Skin: Multi-Sensory Experience for Digital Inheritance of Hong Kong Yulan Festival Intangible Cultural Heritage
Pingchuan Ke, Guiye Lin, Jingkun Zhou, Selina Ching Chan (Author)
51-64
PDF
Are Consumers Ready to Shop in Immersive Shopping Environments (ISE)? A Pilot Study to Explore the Factors
Lau Kung Wong (Author)
65-78
PDF
From Arcade "Challengers" to Digital Athletes: A Narrative Review of the Evolving Esports Experience in Hong Kong
Wong Ying-Kit (Author)
79-90
PDF
Virtuality Does Not Exist: Perception at the Endpoint of VR
Armin Grasnick (Author)
91-96
PDF
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