Simulated Physical Exercise Games in the Metaverse (SPEGM) for the Elderly: An Anticipated Perception on In-Game Human-Computer Interaction regarding Perceived Physical Risk Lau Kung Wong (Author) 1-13 PDF
Enhancing Architectural Heritage Engagement: A Comparative Study of a WebGL and Spatially-Aware AI-Guided Immersive Environment Ken Too Wing-Tak (Author) 14-20 PDF
Five Design Patterns for Integrating Story Play’s Therapeutic Narrative Elements with Interactive Technology Liu Chang, Cassinelli Alvaro (Author) 21-34 PDF
Enduring Immersion: Persuasiveness of Multidimensional Immersive Experience Kenny KN Chow (Author) 35-50 PDF
Augmented Reality Integrated with Flexible Electronic Skin: Multi-Sensory Experience for Digital Inheritance of Hong Kong Yulan Festival Intangible Cultural Heritage Pingchuan Ke, Guiye Lin, Jingkun Zhou, Selina Ching Chan (Author) 51-64 PDF
Are Consumers Ready to Shop in Immersive Shopping Environments (ISE)? A Pilot Study to Explore the Factors Lau Kung Wong (Author) 65-78 PDF
From Arcade "Challengers" to Digital Athletes: A Narrative Review of the Evolving Esports Experience in Hong Kong Wong Ying-Kit (Author) 79-90 PDF